Stoffton: Difference between revisions

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(Adding Crossroads and new farm location information.)
 
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|[[File:Odo.png|alt=Odo|border|frameless|150x150px]]<center>[[Odo]]</center>
|[[File:Odo.png|alt=Odo|border|frameless|150x150px]]<center>[[Odo]]</center>
|[[File:Quinn.png|alt=Quinn|border|frameless|150x150px]]<center>[[Quinn]]</center>
|[[File:Quinn.png|alt=Quinn|border|frameless|150x150px]]<center>[[Quinn]]</center>
|[[File:Rolf.png|alt=Rolf|border|frameless|150x150px]]<center>[[Rolf]]</center>
|[[File:Silas.png|alt=Silas|border|frameless|150x150px]]<center>[[Silas]]</center>
|-
|-
|[[File:Silas.png|alt=Silas|border|frameless|150x150px]]<center>[[Silas]]</center>
|[[File:Vasha.png|alt=Vasha|border|frameless|150x150px]]<center>[[Vasha]]</center>
|[[File:Vasha.png|alt=Vasha|border|frameless|150x150px]]<center>[[Vasha]]</center>
|[[File:Will.png|alt=Will|border|frameless|150x150px]]<center>[[Will]]</center>
|[[File:Will.png|alt=Will|border|frameless|150x150px]]<center>[[Will]]</center>
|-
|
|[[File:Xen.png|alt=Xen|border|frameless|150x150px]]<center>[[Xen]]</center>
|[[File:Xen.png|alt=Xen|border|frameless|150x150px]]<center>[[Xen]]</center>
|
|}
|}


==== Candidates with Options ====
==== Candidates with Options ====
Two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game, and two non-marriage candidates (Mac and Yosef) can be changed to marriage candidates using the '''config.json''' file.  
Two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game, and three marriage candidates (Mac, Rolf, and Yosef) can be set to marriage or non-marriage candidates using the config.json file.  
{| class="wikitable"
{| class="wikitable"
|[[File:Dahlia.png|alt=Dahlia|border|frameless|150x150px]]<center>[[Dahlia]]</center>
|[[File:Dahlia.png|alt=Dahlia|border|frameless|150x150px]]<center>[[Dahlia]]</center>
|[[File:Josef.png|alt=Josef|border|frameless|150x150px]]<center>[[Josef]]</center>
|[[File:Josef.png|alt=Josef|border|frameless|150x150px]]<center>[[Josef]]</center>
|
|-
|-
|[[File:Mac.png|alt=Mac|border|frameless|150x150px]]<center>[[Mac]]</center>
|[[File:Mac.png|alt=Mac|border|frameless|150x150px]]<center>[[Mac]]</center>
|[[File:Rolf.png|alt=Rolf|border|frameless|150x150px]]<center>[[Rolf]]</center>
|[[File:Yosef.png|alt=Yosef|border|frameless|150x150px]]<center>[[Yosef]]</center>
|[[File:Yosef.png|alt=Yosef|border|frameless|150x150px]]<center>[[Yosef]]</center>
|}
|}
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|Edit config.json file
|Edit config.json file
|By default, Yosef is not a marriage candidate. This allows him to renovate one of the derelict buildings in the older part of Stoffton (northwest) and open "The Bolt" a gathering place for the town, open in the afternoon and evenings. If you change the setting, Yosef will become a marriage candidate, but he will not renovate the building or open "The Bolt".
|By default, Yosef is not a marriage candidate. This allows him to renovate one of the derelict buildings in the older part of Stoffton (northwest) and open "The Bolt" a gathering place for the town, open in the afternoon and evenings. If you change the setting, Yosef will become a marriage candidate, but he will not renovate the building or open "The Bolt".
|-
|Rolf
|Edit config.json file
|By default, Rolf is a marriage candidate, but this can be changed in the config.json file.
|}
|}


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|false (default) = Yosef is not a marriage candidate.
|false (default) = Yosef is not a marriage candidate.
true = Yosef becomes a marriage candidate.
true = Yosef becomes a marriage candidate.
|-
|RolfMarriageCandidate
|Rolf is a marriage candidate by default in the mod; however, you can choose to make him not be a marriage candidate and he will follow a different story line.
|true (default) = Rolf is a marriage candidate.
false = Rolf is no longer a marriage candidate.
|-
|NewFarm
|Allows you to choose the map for the new farm you can purchase at the Grocery Store. Two maps are available: Original and Tiny. Both maps have a cave-like home that you can decorate and a pool that refreshes stamina.
|Original (default) = the original new farm map modeled after the farm map released with v1.6.
Tiny = a smaller map (approximately half as wide) modeled after the forest map.
|-
|NewFarmCleared
|Clears the debris from the new farm when it is initially loaded. Highly recommended that you keep this setting at "true" to avoid random items spawning in undesirable locations.
|true (default) = the new farm is cleared of seasonal debris
false = the new farm will have seasonal debris that may affect your ability to move freely on the map (recommended that you not use this option).
|-
|NewFarmPrice
|This allows you to change the purchase price of the new farm. Note: This option is not currently functional.
|10000 (default) = the initial price of the farm is set to 10K; however, this function is not performing consistently in game.
|}
|}


{{NavStoffton}}
{{NavStoffton}}

Latest revision as of 20:10, 7 June 2024

Stoffton is a thriving mill town located north and west of Pelican Town. Stoffton is designed to be played either as a standalone mod (you can access Stoffton as soon as the bus has been repaired) or with Fostoria. If you have both Fostoria and Stoffton installed, you can walk to Fostoria and Stoffton immediately upon starting a new game.

Stoffton is a substantial expansion to the base game, including two large maps, nearly forty (40) locations, eleven (11) shops, almost fifty (50) new NPCs and many new marriage candidates. The total number of marriage candidates is flexible. Two non-marriage candidates (Mac and Yosef) can be changed to marriage candidates using the config.json file and two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game.

Stoffton can be found on Nexus Mods here.

Locations

Stoffton has two large areas for you to explore. The Stoffton map includes the town proper, and the Rocky Ford map contains a rural area south of town (between Fostoria and Stoffton, if you have Fostoria installed).

Rocky Ford (the rural map)

Rocky Ford is primarily home to the Schafer family. While much of the family still resides on the family farm, one has moved away and others have moved to Stoffton to open various businesses. Currently, three generations live on the Schafer Ranch which has grown over the years to include several additional farmhouses, barns, coops, and pastures.

Rocky Ford Map

For a description of all the locations in Rocky Ford, see Rocky Ford Locations.

Stoffton (the town map)

Stoffton is a large town north of Rocky Ford and can be reached by bus after the bus is repaired. (Stoffton can also be reached by walking if Fostoria has been installed.)

Stoffton Map

For a description of all the locations in Stoffton, see Stoffton Locations.

Crossroads

The Crossroads map is a new location north of Fostoria and west of Stoffton. The Crossroads allow you to access the new farm available for purchase from Erik, Fostoria (if you have the mod installed), the northern "old town" on the Stoffton map, and the northern part of Rocky Ford.

For more information, see Crossroads.

New Farm

As of version 0.6+, a new farm is available for purchase through Erik (in the grocery store). Using the config.json, you can select the farm map you wish to use (from the two choices currently available). For more information, see Rocky Ford Farm.

Villagers

Stoffton and Rocky Ford include nearly fifty new villagers including over a dozen marriage candidates.

Marriage Candidates

Alexandria
Alexandria
Brina
Brina
Clay
Clay
Ebbe
Ebbe
Fabiana
Fabiana
Juliana
Juliana
Odo
Odo
Quinn
Quinn
Silas
Silas
Vasha
Vasha
Will
Will
Xen
Xen

Candidates with Options

Two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game, and three marriage candidates (Mac, Rolf, and Yosef) can be set to marriage or non-marriage candidates using the config.json file.

Dahlia
Dahlia
Josef
Josef
Mac
Mac
Rolf
Rolf
Yosef
Yosef
Story Options

Click to expand the complete descriptions for changes to the in-game story and events that can be changed for each character. These descriptions include spoilers.

[spoilers]

Name Options Story
Dahlia Edit config.json file By default, Dahlia is not a marriage candidate; instead, you can play a storyline that involves helping Dahlia and Mac marry and move to their own house in Rocky Ford. However, if you wish to make Dahlia a marriage candidate, you can change the setting in the config.json file for Mac. (see "Configurations" below.)
Josef Player's choices in game You can choose to befriend and marry Josef, if you wish. However, if you do not marry him, you can play a storyline that allows you to encourage Josef to return to his engineering career while continuing to live in Stoffton. Josef will renovate (and move to) the original Schafer house (on the northern edge of Rocky Ford near the entrance to Stoffton). Note: You have two opportunities to encourage Josef to renovate the house and continue his dreams: Josef's eight-heart and ten-heart events.
Mac Edit config.json file By default, Mac is not a marriage candidate. This allows him to eventually rebuild the abandoned Vogel farmhouse in Rocky Ford and propose marriage to Dahlia. However, you can change this setting to make Mac a marriage candidate. If you change the setting, Mac will not renovate the house and you will not see the proposal or marriage heart events (for Mac and Dahlia).
Yosef Edit config.json file By default, Yosef is not a marriage candidate. This allows him to renovate one of the derelict buildings in the older part of Stoffton (northwest) and open "The Bolt" a gathering place for the town, open in the afternoon and evenings. If you change the setting, Yosef will become a marriage candidate, but he will not renovate the building or open "The Bolt".
Rolf Edit config.json file By default, Rolf is a marriage candidate, but this can be changed in the config.json file.

Non-Marriage Candidates

Stoffton and Rocky Ford hold an additional twenty-five people for you to befriend. Some of the residents have lived in the area their entire lives and some have relocated to the community. The residents range in age from very, very young to very, very wise.

Al
Al
Aluna
Aluna
Erik
Erik
Felix
Felix
Fiona
Fiona
Garth
Garth
Gerhard
Gerhard
Greta
Greta
Helmut
Helmut
Ignas
Ignas
Isla
Isla
Johanna
Johanna
Kendria
Kendria
Leander
Leander
Lexi
Lexi
Makena
Makena
Marina
Marina
Matius
Matius
Nadia.png
Nadia
Olive
Olive
Otto
Otto
Rhys
Rhys
Selene
Selene
Tomas
Tomas
Unice
Unice

Non-Human Characters

In Rocky Ford, you can meet a few non-human characters as part of the Stoffton mod. The houses are open after dark, and at least one family runs a small shop.

Iratxoa, a goblin
Iratxoa
Emalik, a dwarf
Emalik
Filosoof, a Dwarf
Filosoof
Gfvol, a dwarf
Gfvol
Pxurk, a dwarf
Pxurk
Zsopk
Zsopk

Configurations

The config.json file is created the first time you run Stardew Valley with the Stoffton mod installed. To make changes to the config.json file:

  1. Install Stoffton (and any other required mods).
  2. Launch Stardew Valley.
  3. At the main screen, quit Stardew Valley before you load or create a farm.
  4. Open the Stoffton mod folder.
  5. Open the "[CP] Stoffton" folder.
  6. Edit the config.json file.

Note: The config.json changes for Stoffton include changing in-game events. The table below explains the settings and includes potential spoilers for game play.

Setting Description [spoilers] Options
MacMarriageCandidate Mac and Dahlia are not marriage candidates by default in the mod. The storyline, as designed, allows the player to become friends with Mac and encourage him to renovate a house for himself near his chickens. Mac and Dahlia can then be encouraged to date each other, and eventually they will marry and relocate to the renovated house in Rocky Ford.

If you change Mac and Dahlia to marriage candidates, Mac will not renovate the house, or express interest in Dahlia. Likewise, Dahlia will not express interest in Mac.

false (default) = Mac and Dahlia are not marriage candidates.

true = Mac and Dahlia become marriage candidates.

YosefMarriageCandidate Yosef is not a marriage candidate by default in the mod. This allows the player to become friends with Yosef and encourage him to renovate a building in the older part of Stoffton where he will create an apartment for himself and a social club for use by the entire town. If you change Yosef to a marriage candidate, he will not renovate the building or open the club. false (default) = Yosef is not a marriage candidate.

true = Yosef becomes a marriage candidate.

RolfMarriageCandidate Rolf is a marriage candidate by default in the mod; however, you can choose to make him not be a marriage candidate and he will follow a different story line. true (default) = Rolf is a marriage candidate.

false = Rolf is no longer a marriage candidate.

NewFarm Allows you to choose the map for the new farm you can purchase at the Grocery Store. Two maps are available: Original and Tiny. Both maps have a cave-like home that you can decorate and a pool that refreshes stamina. Original (default) = the original new farm map modeled after the farm map released with v1.6.

Tiny = a smaller map (approximately half as wide) modeled after the forest map.

NewFarmCleared Clears the debris from the new farm when it is initially loaded. Highly recommended that you keep this setting at "true" to avoid random items spawning in undesirable locations. true (default) = the new farm is cleared of seasonal debris

false = the new farm will have seasonal debris that may affect your ability to move freely on the map (recommended that you not use this option).

NewFarmPrice This allows you to change the purchase price of the new farm. Note: This option is not currently functional. 10000 (default) = the initial price of the farm is set to 10K; however, this function is not performing consistently in game.
Stoffton
Rocky Ford *ALL*DwarvesGoblinsHoltz FarmOld Schafer HouseSchafer CabinSchafer RanchVogel HouseVogel Shed
Stoffton *ALL*AcademyAlApartmentsBlacksmithBoardingClothingDrinksFishFlowersGemsGroceryMill OwnerPicklesSugarDropTemple of YobaTextile MillVacant
Other CrossroadsNew Farm
Marriage Candidates AlexandriaBrinaClayEbbeFabianaJulianaOdoQuinnSilasVashaWillXen
Candidates with Options DahliaJosefMacRolfYosef
Non-Marriage Candidates AlAlunaErikFelixFionaGarthGerhardGretaHelmutIgnasIslaJohannaKendriaLeanderLexiMakenaMarinaMatiusNadiaOliveOttoRhysSeleneTomasUnice
Non-Human Characters EmalikFilosoofGfvolIratxoaPxurkZsopk
Family Trees AlexandriaClayQuinn & VashaSchafer FamilyWillOther Residents
Other Mods FostoriaSimple Bigger FarmsFamily Ties