Stoffton: Difference between revisions
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Stoffton is a thriving mill town located north and west of Pelican Town. Stoffton is designed to be played either as a standalone mod (you can access Stoffton as soon as the bus has been repaired) or with Fostoria. If you have both Fostoria and Stoffton installed, you can walk to Fostoria | Stoffton is a thriving mill town located north and west of Pelican Town. Stoffton is designed to be played either as a standalone mod (you can access Stoffton as soon as the bus has been repaired) or with Fostoria. If you have both Fostoria and Stoffton installed, you can walk to Fostoria and Stoffton immediately upon starting a new game. | ||
Stoffton is a substantial expansion to the base game, including two large maps, nearly forty (40) locations, eleven (11) shops, almost fifty (50) new NPCs and many new marriage candidates. The total number of marriage candidates is | Stoffton is a substantial expansion to the base game, including two large maps, nearly forty (40) locations, eleven (11) shops, almost fifty (50) new NPCs and many new marriage candidates. The total number of marriage candidates is flexible. Two non-marriage candidates (Mac and Yosef) can be changed to marriage candidates using the config.json file and two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game. | ||
Stoffton can be found on Nexus Mods [https://www.nexusmods.com/stardewvalley/mods/11666 here]. | Stoffton can be found on Nexus Mods [https://www.nexusmods.com/stardewvalley/mods/11666 here]. | ||
=== Locations === | === Locations === | ||
Stoffton has two | Stoffton has two large areas for you to explore. The Stoffton map includes the town proper, and the Rocky Ford map contains a rural area south of town (between Fostoria and Stoffton, if you have Fostoria installed). | ||
==== | ==== Rocky Ford (the rural map) ==== | ||
Rocky Ford is primarily home to the Schafer family. While much of the family still resides on the family farm, one has moved away and others have moved to Stoffton to open various businesses. Currently, three generations live on the Schafer Ranch which has grown over the years to include several additional farmhouses, barns, coops, and pastures. | |||
[[File:RockyFordMap.jpg|none|thumb|'''Rocky Ford Map''']]For a description of all the locations in Rocky Ford, see [[Rocky Ford|Rocky Ford Locations]]. | |||
==== Stoffton (the town map) ==== | |||
Stoffton is a large town north of Rocky Ford and can be reached by bus after the bus is repaired. (Stoffton can also be reached by walking if [[Fostoria]] has been installed.) | |||
| | [[File:StofftonMap.jpg|none|thumb|'''Stoffton Map''']]For a description of all the locations in Stoffton, see [[Stoffton Locations]]. | ||
| | |||
| | ==== Crossroads ==== | ||
The Crossroads map is a new location north of [[Fostoria]] and west of Stoffton. The Crossroads allow you to access the new farm available for purchase from Erik, Fostoria (if you have the mod installed), the northern "old town" on the Stoffton map, and the northern part of Rocky Ford. | |||
For more information, see [[Crossroads]]. | |||
==== New Farm ==== | |||
As of version 0.6+, a new farm is available for purchase through [[Erik]] (in the grocery store). Using the config.json, you can select the farm map you wish to use (from the two choices currently available). For more information, see [[Rocky Ford Farm]]. | |||
=== Villagers === | |||
Stoffton and Rocky Ford include nearly fifty new villagers including over a dozen marriage candidates. | |||
==== Marriage Candidates ==== | |||
|[[File: | {| class="wikitable" | ||
|[[File:Alexandria.png|alt=Alexandria|border|frameless|150x150px]]<center>[[Alexandria]]</center> | |||
|[[File:Brina.png|alt=Brina|border|frameless|150x150px]]<center>[[Brina]]</center> | |||
|[[File:Clay.png|alt=Clay|border|frameless|150x150px]]<center>[[Clay]]</center> | |||
|- | |- | ||
| | |[[File:Ebbe.png|alt=Ebbe|border|frameless|150x150px]]<center>[[Ebbe]]</center> | ||
| | |[[File:Fabiana.png|alt=Fabiana|border|frameless|150x150px]]<center>[[Fabiana]]</center> | ||
|[[File:Juliana.png|alt=Juliana|border|frameless|150x150px]]<center>[[Juliana]]</center> | |||
|[[File: | |||
|- | |- | ||
| | |[[File:Odo.png|alt=Odo|border|frameless|150x150px]]<center>[[Odo]]</center> | ||
| | |[[File:Quinn.png|alt=Quinn|border|frameless|150x150px]]<center>[[Quinn]]</center> | ||
|[[File:Silas.png|alt=Silas|border|frameless|150x150px]]<center>[[Silas]]</center> | |||
|[[File: | |||
|- | |- | ||
| | |[[File:Vasha.png|alt=Vasha|border|frameless|150x150px]]<center>[[Vasha]]</center> | ||
| | |[[File:Will.png|alt=Will|border|frameless|150x150px]]<center>[[Will]]</center> | ||
|[[File: | |[[File:Xen.png|alt=Xen|border|frameless|150x150px]]<center>[[Xen]]</center> | ||
|} | |} | ||
==== | ==== Candidates with Options ==== | ||
Two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game, and three marriage candidates (Mac, Rolf, and Yosef) can be set to marriage or non-marriage candidates using the config.json file. | |||
{| class="wikitable | {| class="wikitable" | ||
|[[File:Dahlia.png|alt=Dahlia|border|frameless|150x150px]]<center>[[Dahlia]]</center> | |||
|[[File:Josef.png|alt=Josef|border|frameless|150x150px]]<center>[[Josef]]</center> | |||
| | |||
|- | |- | ||
|[[File:Mac.png|alt=Mac|border|frameless|150x150px]]<center>[[Mac]]</center> | |||
|[[File:Rolf.png|alt=Rolf|border|frameless|150x150px]]<center>[[Rolf]]</center> | |||
|[[File:Yosef.png|alt=Yosef|border|frameless|150x150px]]<center>[[Yosef]]</center> | |||
|[[File: | |||
|[[File: | |||
|[[File: | |||
|} | |} | ||
=== | ===== Story Options ===== | ||
Click to expand the complete descriptions for changes to the in-game story and events that can be changed for each character. These descriptions include spoilers. | |||
'''[spoilers]''' | |||
{| class="wikitable" | {| class="wikitable mw-collapsible mw-collapsed" | ||
!Name | |||
!Options | |||
| | !Story | ||
|- | |||
|Dahlia | |Dahlia | ||
|Edit config.json file | |||
|By default, Dahlia is not a marriage candidate; instead, you can play a storyline that involves helping Dahlia and Mac marry and move to their own house in Rocky Ford. However, if you wish to make Dahlia a marriage candidate, you can change the setting in the config.json file for Mac. (see "Configurations" below.) | |||
|- | |- | ||
|Josef | |Josef | ||
| | |Player's choices in game | ||
|You can choose to befriend and marry Josef, if you wish. However, if you do not marry him, you can play a storyline that allows you to encourage Josef to return to his engineering career while continuing to live in Stoffton. Josef will renovate (and move to) the original Schafer house (on the northern edge of Rocky Ford near the entrance to Stoffton). Note: You have two opportunities to encourage Josef to renovate the house and continue his dreams: Josef's eight-heart and ten-heart events. | |||
|- | |- | ||
| | |Mac | ||
| | |Edit config.json file | ||
| | |By default, Mac is not a marriage candidate. This allows him to eventually rebuild the abandoned Vogel farmhouse in Rocky Ford and propose marriage to Dahlia. However, you can change this setting to make Mac a marriage candidate. If you change the setting, Mac will not renovate the house and you will not see the proposal or marriage heart events (for Mac and Dahlia). | ||
|- | |- | ||
|Yosef | |Yosef | ||
|Edit config.json file | |||
|By default, Yosef is not a marriage candidate. This allows him to renovate one of the derelict buildings in the older part of Stoffton (northwest) and open "The Bolt" a gathering place for the town, open in the afternoon and evenings. If you change the setting, Yosef will become a marriage candidate, but he will not renovate the building or open "The Bolt". | |||
|- | |||
|Rolf | |||
|Edit config.json file | |||
|By default, Rolf is a marriage candidate, but this can be changed in the config.json file. | |||
|} | |} | ||
==== Non-Marriage Candidates ==== | ==== Non-Marriage Candidates ==== | ||
Stoffton and Rocky Ford hold an additional twenty-five people for you to befriend. Some of the residents have lived in the area their entire lives and some have relocated to the community. The residents range in age from very, very young to very, very wise. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Al | |[[File:Al.png|alt=Al|border|frameless|150x150px]]<center>[[Al]]</center> | ||
|Aluna | |[[File:Aluna.png|alt=Aluna|border|frameless|150x150px]]<center>[[Aluna]]</center> | ||
|Erik | |[[File:Erik.png|alt=Erik|border|frameless|150x150px]]<center>[[Erik]]</center> | ||
|Felix | |[[File:Felix.png|alt=Felix|border|frameless|150x150px]]<center>[[Felix]]</center> | ||
|Fiona | |[[File:Fiona.png|alt=Fiona|border|frameless|150x150px]]<center>[[Fiona]]</center> | ||
|Garth | |- | ||
|Gerhard | |[[File:Garth.png|alt=Garth|border|frameless|150x150px]]<center>[[Garth]]</center> | ||
|[[File:Gerhard.png|alt=Gerhard|border|frameless|150x150px]]<center>[[Gerhard]]</center> | |||
|[[File:Greta.png|alt=Greta|border|frameless|150x150px]]<center>[[Greta]]</center> | |||
|[[File:Helmut.png|alt=Helmut|border|frameless|150x150px]]<center>[[Helmut]]</center> | |||
|[[File:Ignas.png|alt=Ignas|border|frameless|150x150px]]<center>[[Ignas]]</center> | |||
|- | |- | ||
| | |[[File:Isla.png|alt=Isla|border|frameless|150x150px]]<center>[[Isla]]</center> | ||
| | |[[File:Johanna.png|alt=Johanna|border|frameless|150x150px]]<center>[[Johanna]]</center> | ||
| | |[[File:Kendria.png|alt=Kendria|border|frameless|150x150px]]<center>[[Kendria]]</center> | ||
|Isla | |[[File:Leander.png|alt=Leander|border|frameless|150x150px]]<center>[[Leander]]</center> | ||
|Johanna | |[[File:Lexi.png|alt=Lexi|border|frameless|150x150px]]<center>[[Lexi]]</center> | ||
|Kendria | |||
|Leander | |||
|- | |- | ||
| | |[[File:Makena.png|alt=Makena|border|frameless|150x150px]]<center>[[Makena]]</center> | ||
| | |[[File:Marina.png|alt=Marina|border|frameless|150x150px]]<center>[[Marina]]</center> | ||
|Makena | |[[File:Matius.png|alt=Matius|border|frameless|150x150px]]<center>[[Matius]]</center> | ||
|Marina | |[[File:Nadia.png|border|frameless|150x150px]]<center>[[Nadia]]</center> | ||
|Matius | |[[File:Olive.png|alt=Olive|border|frameless|150x150px]]<center>[[Olive]]</center> | ||
|Nadia | |||
|Olive | |||
|- | |- | ||
|Otto | |[[File:Otto.png|alt=Otto|border|frameless|150x150px]]<center>[[Otto]]</center> | ||
|Rhys | |[[File:Rhys.png|alt=Rhys|border|frameless|150x150px]]<center>[[Rhys]]</center> | ||
|Selene | |[[File:Selene.png|alt=Selene|border|frameless|150x150px]]<center>[[Selene]]</center> | ||
|Tomas | |[[File:Tomas.png|alt=Tomas|border|frameless|150x150px]]<center>[[Tomas]]</center> | ||
|Unice | |[[File:Unice.png|alt=Unice|border|frameless|150x150px]]<center>[[Unice]]</center> | ||
| | |||
| | |||
|} | |} | ||
==== Non-Human Characters ==== | ==== Non-Human Characters ==== | ||
In Rocky Ford, you can meet a few non-human characters as part of the Stoffton mod. The houses are open after dark, and at least one family runs a small shop. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Iratxoa | |[[File:Iratxoa.png|alt=Iratxoa, a goblin|border|frameless|150x150px]]<center>[[Iratxoa]]</center> | ||
|Emalik | |[[File:Emalik.png|alt=Emalik, a dwarf|border|frameless|150x150px]]<center>[[Emalik]]</center> | ||
|Filosoof | |[[File:Filosoof.png|alt=Filosoof, a Dwarf|border|frameless|150x150px]]<center>[[Filosoof]]</center> | ||
|- | |- | ||
|Gfvol | |[[File:Gfvol.png|alt=Gfvol, a dwarf|border|frameless|150x150px]]<center>[[Gfvol]]</center> | ||
|Pxurk | |[[File:Pxurk.png|alt=Pxurk, a dwarf|border|frameless|150x150px]]<center>[[Pxurk]]</center> | ||
|Zsopk | |[[File:Zsopk.png|alt=Zsopk|border|frameless|150x150px]]<center>[[Zsopk]]</center> | ||
|} | |} | ||
=== Configurations === | === Configurations === | ||
The config.json file is created the first time you run Stardew Valley with the Stoffton mod installed. To make changes: | The '''config.json''' file is created the first time you run Stardew Valley with the Stoffton mod installed. To make changes to the config.json file: | ||
# Install Stoffton (and any other required mods). | |||
# Launch Stardew Valley. | # Launch Stardew Valley. | ||
# At the main screen, quit Stardew before you load or create a farm. | # At the main screen, quit Stardew Valley before you load or create a farm. | ||
# Open the Stoffton mod folder. | # Open the Stoffton mod folder. | ||
# Open the "[CP] Stoffton" folder. | # Open the "[CP] Stoffton" folder. | ||
# Edit the config.json file. | # Edit the config.json file. | ||
'''Note''': The config.json changes for Stoffton include changing in-game events. The table below explains the settings and includes potential spoilers for game play. | |||
{| class="wikitable" | {| class="wikitable mw-collapsible mw-collapsed" | ||
!Setting | !Setting | ||
!Description | !Description [spoilers] | ||
!Options | !Options | ||
|- | |- | ||
|Mac | |MacMarriageCandidate | ||
| | |Mac and Dahlia are not marriage candidates by default in the mod. The storyline, as designed, allows the player to become friends with Mac and encourage him to renovate a house for himself near his chickens. Mac and Dahlia can then be encouraged to date each other, and eventually they will marry and relocate to the renovated house in Rocky Ford. | ||
| | If you change Mac and Dahlia to marriage candidates, Mac will not renovate the house, or express interest in Dahlia. Likewise, Dahlia will not express interest in Mac. | ||
|false (default) = Mac and Dahlia are not marriage candidates. | |||
true = Mac and Dahlia become marriage candidates. | |||
|- | |||
|YosefMarriageCandidate | |||
|Yosef is not a marriage candidate by default in the mod. This allows the player to become friends with Yosef and encourage him to renovate a building in the older part of Stoffton where he will create an apartment for himself and a social club for use by the entire town. If you change Yosef to a marriage candidate, he will not renovate the building or open the club. | |||
|false (default) = Yosef is not a marriage candidate. | |||
true = Yosef becomes a marriage candidate. | |||
|- | |||
|RolfMarriageCandidate | |||
|Rolf is a marriage candidate by default in the mod; however, you can choose to make him not be a marriage candidate and he will follow a different story line. | |||
|true (default) = Rolf is a marriage candidate. | |||
false = Rolf is no longer a marriage candidate. | |||
|- | |||
|NewFarm | |||
|Allows you to choose the map for the new farm you can purchase at the Grocery Store. Two maps are available: Original and Tiny. Both maps have a cave-like home that you can decorate and a pool that refreshes stamina. | |||
|Original (default) = the original new farm map modeled after the farm map released with v1.6. | |||
Tiny = a smaller map (approximately half as wide) modeled after the forest map. | |||
|- | |- | ||
| | |NewFarmCleared | ||
| | |Clears the debris from the new farm when it is initially loaded. Highly recommended that you keep this setting at "true" to avoid random items spawning in undesirable locations. | ||
| | |true (default) = the new farm is cleared of seasonal debris | ||
false = the new farm will have seasonal debris that may affect your ability to move freely on the map (recommended that you not use this option). | |||
|- | |- | ||
| | |NewFarmPrice | ||
| | |This allows you to change the purchase price of the new farm. Note: This option is not currently functional. | ||
| | |10000 (default) = the initial price of the farm is set to 10K; however, this function is not performing consistently in game. | ||
|} | |} | ||
{{NavStoffton}} |
Latest revision as of 20:10, 7 June 2024
Stoffton is a thriving mill town located north and west of Pelican Town. Stoffton is designed to be played either as a standalone mod (you can access Stoffton as soon as the bus has been repaired) or with Fostoria. If you have both Fostoria and Stoffton installed, you can walk to Fostoria and Stoffton immediately upon starting a new game.
Stoffton is a substantial expansion to the base game, including two large maps, nearly forty (40) locations, eleven (11) shops, almost fifty (50) new NPCs and many new marriage candidates. The total number of marriage candidates is flexible. Two non-marriage candidates (Mac and Yosef) can be changed to marriage candidates using the config.json file and two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game.
Stoffton can be found on Nexus Mods here.
Locations
Stoffton has two large areas for you to explore. The Stoffton map includes the town proper, and the Rocky Ford map contains a rural area south of town (between Fostoria and Stoffton, if you have Fostoria installed).
Rocky Ford (the rural map)
Rocky Ford is primarily home to the Schafer family. While much of the family still resides on the family farm, one has moved away and others have moved to Stoffton to open various businesses. Currently, three generations live on the Schafer Ranch which has grown over the years to include several additional farmhouses, barns, coops, and pastures.
For a description of all the locations in Rocky Ford, see Rocky Ford Locations.
Stoffton (the town map)
Stoffton is a large town north of Rocky Ford and can be reached by bus after the bus is repaired. (Stoffton can also be reached by walking if Fostoria has been installed.)
For a description of all the locations in Stoffton, see Stoffton Locations.
Crossroads
The Crossroads map is a new location north of Fostoria and west of Stoffton. The Crossroads allow you to access the new farm available for purchase from Erik, Fostoria (if you have the mod installed), the northern "old town" on the Stoffton map, and the northern part of Rocky Ford.
For more information, see Crossroads.
New Farm
As of version 0.6+, a new farm is available for purchase through Erik (in the grocery store). Using the config.json, you can select the farm map you wish to use (from the two choices currently available). For more information, see Rocky Ford Farm.
Villagers
Stoffton and Rocky Ford include nearly fifty new villagers including over a dozen marriage candidates.
Marriage Candidates
Candidates with Options
Two marriage candidates (Dahlia and Josef) can become non-marriage candidates based upon your choices in the game, and three marriage candidates (Mac, Rolf, and Yosef) can be set to marriage or non-marriage candidates using the config.json file.
Story Options
Click to expand the complete descriptions for changes to the in-game story and events that can be changed for each character. These descriptions include spoilers.
[spoilers]
Name | Options | Story |
---|---|---|
Dahlia | Edit config.json file | By default, Dahlia is not a marriage candidate; instead, you can play a storyline that involves helping Dahlia and Mac marry and move to their own house in Rocky Ford. However, if you wish to make Dahlia a marriage candidate, you can change the setting in the config.json file for Mac. (see "Configurations" below.) |
Josef | Player's choices in game | You can choose to befriend and marry Josef, if you wish. However, if you do not marry him, you can play a storyline that allows you to encourage Josef to return to his engineering career while continuing to live in Stoffton. Josef will renovate (and move to) the original Schafer house (on the northern edge of Rocky Ford near the entrance to Stoffton). Note: You have two opportunities to encourage Josef to renovate the house and continue his dreams: Josef's eight-heart and ten-heart events. |
Mac | Edit config.json file | By default, Mac is not a marriage candidate. This allows him to eventually rebuild the abandoned Vogel farmhouse in Rocky Ford and propose marriage to Dahlia. However, you can change this setting to make Mac a marriage candidate. If you change the setting, Mac will not renovate the house and you will not see the proposal or marriage heart events (for Mac and Dahlia). |
Yosef | Edit config.json file | By default, Yosef is not a marriage candidate. This allows him to renovate one of the derelict buildings in the older part of Stoffton (northwest) and open "The Bolt" a gathering place for the town, open in the afternoon and evenings. If you change the setting, Yosef will become a marriage candidate, but he will not renovate the building or open "The Bolt". |
Rolf | Edit config.json file | By default, Rolf is a marriage candidate, but this can be changed in the config.json file. |
Non-Marriage Candidates
Stoffton and Rocky Ford hold an additional twenty-five people for you to befriend. Some of the residents have lived in the area their entire lives and some have relocated to the community. The residents range in age from very, very young to very, very wise.
Non-Human Characters
In Rocky Ford, you can meet a few non-human characters as part of the Stoffton mod. The houses are open after dark, and at least one family runs a small shop.
Configurations
The config.json file is created the first time you run Stardew Valley with the Stoffton mod installed. To make changes to the config.json file:
- Install Stoffton (and any other required mods).
- Launch Stardew Valley.
- At the main screen, quit Stardew Valley before you load or create a farm.
- Open the Stoffton mod folder.
- Open the "[CP] Stoffton" folder.
- Edit the config.json file.
Note: The config.json changes for Stoffton include changing in-game events. The table below explains the settings and includes potential spoilers for game play.
Setting | Description [spoilers] | Options |
---|---|---|
MacMarriageCandidate | Mac and Dahlia are not marriage candidates by default in the mod. The storyline, as designed, allows the player to become friends with Mac and encourage him to renovate a house for himself near his chickens. Mac and Dahlia can then be encouraged to date each other, and eventually they will marry and relocate to the renovated house in Rocky Ford.
If you change Mac and Dahlia to marriage candidates, Mac will not renovate the house, or express interest in Dahlia. Likewise, Dahlia will not express interest in Mac. |
false (default) = Mac and Dahlia are not marriage candidates.
true = Mac and Dahlia become marriage candidates. |
YosefMarriageCandidate | Yosef is not a marriage candidate by default in the mod. This allows the player to become friends with Yosef and encourage him to renovate a building in the older part of Stoffton where he will create an apartment for himself and a social club for use by the entire town. If you change Yosef to a marriage candidate, he will not renovate the building or open the club. | false (default) = Yosef is not a marriage candidate.
true = Yosef becomes a marriage candidate. |
RolfMarriageCandidate | Rolf is a marriage candidate by default in the mod; however, you can choose to make him not be a marriage candidate and he will follow a different story line. | true (default) = Rolf is a marriage candidate.
false = Rolf is no longer a marriage candidate. |
NewFarm | Allows you to choose the map for the new farm you can purchase at the Grocery Store. Two maps are available: Original and Tiny. Both maps have a cave-like home that you can decorate and a pool that refreshes stamina. | Original (default) = the original new farm map modeled after the farm map released with v1.6.
Tiny = a smaller map (approximately half as wide) modeled after the forest map. |
NewFarmCleared | Clears the debris from the new farm when it is initially loaded. Highly recommended that you keep this setting at "true" to avoid random items spawning in undesirable locations. | true (default) = the new farm is cleared of seasonal debris
false = the new farm will have seasonal debris that may affect your ability to move freely on the map (recommended that you not use this option). |
NewFarmPrice | This allows you to change the purchase price of the new farm. Note: This option is not currently functional. | 10000 (default) = the initial price of the farm is set to 10K; however, this function is not performing consistently in game. |
Stoffton | |
---|---|
Rocky Ford | *ALL* • Dwarves • Goblins • Holtz Farm • Old Schafer House • Schafer Cabin • Schafer Ranch • Vogel House • Vogel Shed |
Stoffton | *ALL* • Academy • Al • Apartments • Blacksmith • Boarding • Clothing • Drinks • Fish • Flowers • Gems • Grocery • Mill Owner • Pickles • SugarDrop • Temple of Yoba • Textile Mill • Vacant |
Other | Crossroads • New Farm |
Marriage Candidates | Alexandria • Brina • Clay • Ebbe • Fabiana • Juliana • Odo • Quinn • Silas • Vasha • Will • Xen |
Candidates with Options | Dahlia • Josef • Mac • Rolf • Yosef |
Non-Marriage Candidates | Al • Aluna • Erik • Felix • Fiona • Garth • Gerhard • Greta • Helmut • Ignas • Isla • Johanna • Kendria • Leander • Lexi • Makena • Marina • Matius • Nadia • Olive • Otto • Rhys • Selene • Tomas • Unice |
Non-Human Characters | Emalik • Filosoof • Gfvol • Iratxoa • Pxurk • Zsopk |
Family Trees | Alexandria • Clay • Quinn & Vasha • Schafer Family • Will • Other Residents |
Other Mods | Fostoria • Simple Bigger Farms • Family Ties |